Remedy is an independent game developer founded in 1995 and based in Espoo, Finland.
Our highly acclaimed titles include Control, Quantum Break, Alan Wake’s American Nightmare, Alan Wake, Max Payne 2: The Fall of Max Payne, Max Payne, and Death Rally.
Control was released in August 2019 to great critical acclaim. Control has been awarded multiple Game of the Year wins, including IGN’s Game of the Year, as well as Best Art Direction at The Game Awards. At the DICE Awards, Control won for Action Game of the Year, Game Direction, Art Direction and Music Composition.
CrossFireX, developed by Smilegate Entertainment and Remedy, is part of the popular Crossfire franchise, in which the rival Global Risk and Black List mercenary factions wage war against each other. Remedy is using our world-building skills to create the single player campaign for CrossfireX. Featuring state-of-the-art character technology, we aim to take storytelling in the first-person military shooter genre to the next level.
A team is working on Vanguard, which is a service-based multiplayer game. We are exploring a new type of genre for our studio, with our strengths for building compelling worlds and characters on our side.
Our industry-leading Northlight Engine keeps evolving every day. Our highly specialized team of discipline experts helps develop the best-in-class tools and technology to enable the creation of the best possible games in an efficient manner.
We have over 300 people from 33 different countries working at our studio, and we are always looking to expand our teams with world class talent. We offer a great work-life balance, competitive benefits and a fun but professional work environment to enable you to make the best possible video games.
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