Unity Game Programmer

PUBLISHED: June 7, 2017
AALTO UNIVERSITY'S MEDIA LAB, Espoo, Finland

Join a story-driven indie game team at Aalto University developing an experimental interactive fiction game built around tragedy on the moon. The story: When Kuu’s moonbase is disabled by a mysterious blast from earth, she and the five women that live with her only have 30 days of life support. Kuu manages the dwindling supply of food, and must navigate the complex web of relationships in a base under stress. Who will starve and who will snap? The only choices are bad ones in this Interactive Visual Novel.

We’re looking for an experience Unity programmer to join our team of artists, sound designers, writers and programmers to complete a small working demo in a limited amount of time.

Job description

You’ll develop and optimize the programming-side and Unity-based aspects of KUU, to ensure a smooth, good-looking working demo. You’ll integrate dialog code written by writers, with art assets in a relatively simple interface, and help develop two small mini-games. You will act as a mentor for less experienced developers to help to improve their skills.

 

Job responsibilities

  • Translating writers’ and artists’ visions into technical implementations of the game systems and features
  • Debugging and improving existing demo and code
  • Prototyping minigames
  • Advising on testing and feedback
  • Optimizing game to take full advantage of the target platforms, iPad and AppleTV
  • Solving problems in game design and development environment
  • Working as a team, guiding and inspiring other programmers

Requirements

  • 2+ years of work experience with Unity
  • Experience with game development
  • Knowledge of technical architecture of games, code design and programming principles, patterns, and best practices
  • Good work ethic, and attention to detail
  • Fluent in English: our working language

What we offer

  • Very competitive salary, and a short-term commitment
  • Flexible hours and the opportunity to do much of the work remotely
  • Tools and environment of Media Lab at Aalto University, where many games and experimental projects are being developed
  • A good team and positive work environment
  • The chance to be part of a small team making an innovative game that explores new frontiers of game development
  • Company device and state-of-the-art development tools

 

How to apply

Submit your CV or link to site through the eRecruitment system no later than on June 15th 2017 (Finnish time UTC +3). The link to the eRecruitment system (‘Apply for this job’) can be found at the bottom of the page.

For additional information please contact Prof. Zachary Dodson, firstname.lastname@aalto.fi. In recruitment process related questions, you may contact HR Coordinator Johanna Glader, firstname.lastname@aalto.fi or tel. +358 50 524 0728.

Aalto University reserves the right for justified reasons to leave the position open, to extend the application period and to consider candidates who have not submitted applications during the application period.

About Aalto University

Aalto University is a community of bold thinkers where science and art meet technology and business. We are committed to identifying and solving grand societal challenges and building an innovative future. Aalto University has six schools with nearly 20 000 students and more than 400 professors. Our campuses are located in Espoo and Helsinki, Finland.

The School of Arts, Design and Architecture (ARTS) is an institution of higher education for design, media, architecture, motion picture, art education and art. The current key areas of research are design, digital media, audiovisual representation, art, visual culture, welfare architecture and emerging technologies as well as urban planning and design. The school produces specialists and innovators of art, design and architecture with strong artistic and technical skills.

The Department of Media is looking for an experienced Unity programmer to join our team of artists, sound designers, writers and programmers to complete a small working demo in a limited amount of time, starting as soon as possible and ending on October 31st, 2017.

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