Game Audio Designer
PUBLISHED: October 13, 2017
Housemarque is looking for a Game Audio Designer!
Housemarque has a track record of 20+ years of developing top-notch games with focus on tight gameplay, impeccable audiovisual execution, and technical excellence.
We think we are a perfect workplace for talented people with interest in self-development and passion for games.
Our company’s purpose is to:
1) Be a great workplace, where people can develop professionally and as a person as well
2) Develop games that bring joy and happiness to our gamers and fans
- Competitive salary and benefits
- A job with flexibility, responsibility and challenge
- All the help you need with relocation if you are moving to Finland from abroad
- Cool place to work with highly skilled professionals and fellow gamers
- A workplace that takes cares of the employees and gives them the opportunity to develop and flourish both professionally and as a person
As a Game Audio Designer you are familiar with games as a cutting edge entertainment media. You have experience with audio middleware such as Wwise (preferred) and are familiar with industry standard audio editing and DAW software and their plugins. Laying tracks, mixing and mastering linear media such as trailers and cinematics is not a problem for you. You have experience with game engines including Unreal 4 and expertise of audio asset preparation and in-game mixing to improve the production pipeline. Performing and recording Foley, and working with Foley (and voiceover) providers is not a problem for you. You own the audio production and develop and maintain production roadmaps for the audio team in coordination with other departments.
- Creating and implementing sound assets that match aesthetic and technical specifications
- Audio editing
- Working as a line producer for audio
- Integrate sounds with levels, animations and scripting
- Interactive and linear sound effects design, music editing, dialogue editing and processing, mixing
- Troubleshoots audio issues, optimizes to meet memory budget and performance requirements across multiple platforms
- Collaborates with audio programmer to improve existing tech and develop new features
- Collaborates with relevant parties to design and build dynamic playback systems that link to existing in-game systems
- Contributes to audio technology documentation/wiki• Works with teammates to manage the final mix of the game
- Possess ‘aural skills’ and a sense of timing
- Have excellent communication skills to be able to understand what designers and producers want from you and to keep up with any changes
- Have good organizational skills to deal with the amount of sound effects and music
- Have a feel for the atmosphere of games
- Have an understanding of the copyrights involving the usage of the audio assets
- Fluent spoken and written English