Dialogue Designer REMEDY ENTERTAINMENT / Espoo, Finland
PUBLISHED: September 16, 2024
Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Dialogue Designer to work on the highly anticipated remake of Max Payne.
As a Dialogue Designer you will be participating in the creation of world-class narrative gaming experiences with compelling dialogue performances and working with the Narrative and Audio Teams to drive the VO production pipeline.
This role is a fixed term position until August 2025. The role is located at our Espoo studio, Finland.
We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.
What you get to do
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- Engineer in-house recording sessions (Mo-Cap, VO and Face Capture), attend external dialogue and motion-capture sessions as required
- Ensure all required materials are prepared as needed for recording sessions
- Editing and mixing of all dialogue assets, ensuring the highest quality dialogue assets are delivered and implemented in the game
- Develop and implement any audio processing where dialogue requires effects; both for real-time playback in-engine and offline processing
- Collaborate with the Audio, Tech, Narrative and Game Design Teams to build systems, tools and pipelines to facilitate the entire VO production and integration process
- Work with the Production, Cinematic and Narrative Teams in creating and managing dialogue and performance capture schedules, actors and studio bookings
- Evaluate and improve the dialogue experience across the game, collaborate with all departments involved to integrate dialogue into the game
- Communicate with and support localization partners
What you bring to the role
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- Previous experience working as a Dialogue Designer (or similar role)
- Knowledge of standard professional audio software (Pro Tools, Reaper, iZotope RX etc.)
- Preferably experience working with Wwise (or other audio middleware) and game engines (Unity, Unreal etc. or other proprietary engines)
- Understanding of microphone techniques, studio hardware and audio production
- Strong time management skills, and a meticulous attention to detail
- Excellent written and verbal communication skills (in English)
- Film or TV Post-Production experience, formal education in a relevant field e.g. audio engineering, game design etc., previous experience working with outsource vendors and knowledge and experience working with scripting/programming languages (Python, C#, Lua etc.) are seen as a plus
What is in it for you
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- At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued, and your creative freedom is encouraged.
- We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
- We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
- Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.
To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found.