DevOps / Tools Programmer DODREAMS / Helsinki

PUBLISHED: October 25, 2022

Are you the captain build pipelines? Have you gauged the depths of game projects to find something to optimize? Have you taken the helm when tools are needed to save time for your team?

Ahoy! We’re on a mission to grow our team of Dreamweavers and we’re pretty sure we have a job just for You!

As DevOps / Tools Programmer, you’ll be developing solutions to improve our creativity and performance as we scale our games to broader audiences. With our large and active fanbase, and massive flow of daily new users, we offer the best opportunity for you to have an impact. We’re talking about impact on what is considered a good game and how they should be made.

In our philosophy shipping updates to millions of loyal fans is the fastest way for us to learn. We expect you to be a curious problem solver who enjoys learning something new every day, as well as sharing those learnings with your team. What we offer in return is a fun, creative and balanced working environment with top professionals, the opportunity to be part of leveling up our live games, and do your share for creating the next big thing in gaming.

Here’s where we need you on duty:

  • Maintaining build pipelines for both game clients and servers with multiple publishing partners
  • Ensuring builds are deliverable at release date
  • Updating 3rd party SDKs (analytics, ad mediation)
  • Maintaining analytics pipeline (adding and updating analytics events)
  • Optimizing game load and runtime performance
  • Fixing bugs and implementing tools to help game artists and designers do better in their work

And this is what we’re hoping you’ve already checked off your bucket list:

  • 3+ years of relevant experience
  • Experience working with game engines such as Unity
  • Strong C# programming skills
  • Experience developing and shipping mobile games (iOS & Android)
  • Solid math skills
  • Experience from tools, tech or services such as Docker, TeamCity, ASP.net/Vue.js, Mac OSX, Python
  • Interest in Game Design and F2P-games
  • Capability to implement quality solutions on deadline
  • Hunger for learning and sharing knowledge with others
  • Passion for games!

Your exact role and responsibility will be defined based on your passions and strenghts.

About Dodreams

We do More than Games. We Do Dreams… and like to see how things work under the hood!

We’re on a mission to craft shared moments of thrill. Our games offer outrageous fun with friends. They’re hobbies you master and share with pride in our video community. Disposable entertainment or competition against faceless strangers is simply not our thing.

We’re the makers of Drive Ahead! – the best of Head-to-Head Battlers. Our vision is to be the best in humor and fun. Buckle up and strap your helmet over your eyes to enter the gladiatorial racing arena. The brakes have been greased, your tank is full of rocket fuel, and your co-driver is… a cow.

This wacky premise of hitting friends on the head with a car has taken us to 225 million organic downloads. Thanks to our active community of over one million fans, we’re still speeding up. Our roadmap offers challenges in the most exciting areas of the industry: real-time online gaming, streaming, self-expression, and deep social meta.

Learning and impact are the foundations of our culture. We spend 3-4 days a month on individual and team rapid learning and hackathons. Reach your full potential in your craft, and ship games defining quality entertainment and how it’s done.

Founded in 2008, our goal is to have as much fun making games as playing them. We’re based in the Helsinki, and it really is a blast working together. But we also support working remotely.

In addition to a salary, we support setting up a home office if needed and offer a comprehensive health care plan, flexible working hours, and employee development programs and activities.

How to Apply

Got questions or want to apply? Shoot an email to our Head of Studio Sami Lahtinen. We’d love to see what you’ve done previously with games at work or as a hobby, so please share links or a portfolio. We’ll start interviewing interesting folks as applications come in. We hope to hear from you by November 27, 2022.